Unity in Action: Multiplatform Game Development in C# with Unity 5

Unity in Action: Multiplatform Game Development in C# with Unity 5 Author Joe Hocking
ISBN-10 161729232X
ISBN-13 9781617292323
Year 2015-06-29
Pages 352
Language English
Publisher Manning Publications
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Summary Unity in Action teaches you how to write and deploy games You ll master the Unity toolset from the ground up adding the skills you need to go from application coder to game developer Based on Unity version 5 Purchase of the print book includes a free eBook in PDF Kindle and ePub formats from Manning Publications About the Book This book helps readers build successful games with the Unity game development platform You will use the powerful C language Unity s intuitive workflow tools and a state of the art rendering engine to build and deploy mobile desktop and console games Unity s single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences Unity in Action teaches you how to write and deploy games You ll master the Unity toolset from the ground up adding the skills you need to go from application coder to game developer Each sample project illuminates specific Unity features and game development strategies As you read and practice you ll build up a well rounded skill set for creating graphically driven 2D and 3D game applications You ll need to know how to program in C or a similar OO language No previous Unity experience or game development knowledge is assumed What s InsideProgram characters that run jump and interactBuild code architectures that manage the game s stateConnect your games to the internet to download live dataDeploy games to platforms including web and mobileCovers Unity 5About the AuthorJoe Hocking is a software engineer specializing in interactive media development He works for Synapse Games and teaches classes in game development at Columbia College Chicago Table of ContentsPART 1 FIRST STEPSGetting to know UnityBuilding a demo that puts you in 3D spaceAdding enemies and projectiles to the 3D gameDeveloping graphics for your gamePART 2 GETTING COMFORTABLEBuilding a Memory game using Unity s new 2D functionalityPutting a 2D GUI in a 3D gameCreating a third person 3D game player movement and animationAdding interactive devices and items within the gamePART 3 STRONG FINISHConnecting your game to the internetPlaying audio sound effects and musicPutting the parts together into a complete gameDeploying your game to players devices

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Unity in Action

Unity in Action Author Joe Hocking
ISBN-10 161729232X
Release 2015-05-01
Pages 325